Very minimal at the moment, just like any TF2 map in a1. So I'm constantly having to look at RE3 from several different angles to make sure I have the proper placement of certain props. I'm still currently working on Uptown (Area before the Police Station) because as it turns out, getting the perfect scale of a map made of still shots is quite difficult. The whole idea of this project is to recreate the beautiful workings of this game properly on the source engine (Left 4 Dead 2 Style) The map was clustered, stiff movement, and gave very little room for error in tight corridors. The world detail is lack-luster usually by being over scaled or under scaled, destroying the idea that you're playing the original Raccoon City map. Campaigns recreated by people are nice and all, but they don't hold up properly. I love Resident Evil 3 to death, it even stands upon my top 10 list at number 3 overall. Project Nemesis is to recreate all of Resident Evil 3 within Left 4 Dead 2 down to the puzzles, weapon placement, world detail, scale, and level design.īut why? There's already a few campaigns like that out there?